sfan5
sfan5
> If I do two separate 180° turns (or hold the zoom button for a while), I can still see the everything just fine, but my ram usage is halved....
There is nothing out of the ordinary going on on the client (as far as I can tell). Please collect a log from the server and ideally isolate the problem...
**This is most likely a server-side behavior, test that first.**
That makes it a duplicate of #16201.
> Make namespaces more explicit (`video::SColor` to `irr::video::SColor`) > > * This will also make it easier to remove `using namespace irr` from header files in the future I don't...
> True, but I think we should aim to take `using` out of header files as it's bad C++ practice and would eliminate namespace poisoning. > > Would it be...
This is not fixable without reintroducing blur or getting rid of filtering. The next simplest thing that can fix this is giving object an "please_dont_filter_texture = true" property.
I maintain that this is not something the engine can fix. Design your models with enough margin in the UV maps and it will be fine.
relevant: https://irc.luanti.org/luanti-dev/2025-07-27#i_6275090