sfan5
sfan5
indeed still selects gbrpf32: https://0x0.st/8npa.txt I don't think there's anything device specific to this. If `vo_gpu_next` properly offers a better format than 32-bit RGB float, mpv will prefer it.
@kasper93 works: https://0x0.st/8n5M.txt does "Failed dispatching scaler" mean it won't support any scaler and fall back to bilinear?
Fixed by https://code.videolan.org/videolan/libplacebo/-/merge_requests/721.
could port these https://github.com/minetest/irrlicht/blob/1.9.0mt1/tests/matrixOps.cpp
> Stopping here for a moment, to decouple AO from shadows we'd need to either move the calculations out from that function, or just make it not bake the AO...
Yes. Our vertex data on CPU has a 32-bit integer color (`S3DVertex`) and is uploaded to the GPU as-is.
If I understand the description correctly all you need is one byte that encodes the light level so we don't have to pre-multiply that onto the color.
By the way a workaround is to enable "Always show scrollbars" in Firefox settings.
I think this suggestion is okay but we should avoid adding any more new features to node damage. With it only applying once per second (on a fixed timer) it's...
What's the use case here? I don't get it.