egui_node_graph
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Build your node graph applications in Rust, using egui
In the example, the result text is always white, so it is impossible to see it in light mode.
Currently, only the name is provided. I added to InputId or OutputId. It's problematic on my side as I handle multiple many-to-many relation with multiple inputs with the same name....
This patch is an attempt at adding many-to-many connection support without overhauling the library and minimal breaking changes to the user. The core of the idea is to replace `Graph::connections`...
This is less of an issue more of a question: I tried for a while to find a way to "bind" inputs to a widget in order to emulate the...
Happy new year! I've finally managed to finish the redesign that I proposed [in this thread](https://github.com/setzer22/egui_node_graph/pull/30#issuecomment-1247931215), and now here's the PR for it! To accomplish the goals that I set...
If you right click a node output, it should show the add node ui, then automatically connect the added node to the clicked output if compatible. I'm happy to pick...
The example doesn't work with version 0.3.0. Are you gonna release a new version? or maybe add some more documentation to make it easier to get started?
I have two, possibly related, issues with UI ordering ## 1. Cables are above nodes Cables should render behind nodes. As you can see, if they are in front, it...