setzer22
setzer22
Many thanks for all this amazing work! :smile: Unfortunately, I tried running this and it doesn't seem to launch in any of the browsers I can install on my machine...
Hey @Shchvova, just a heads up: The latest version (as of today) has made several changes in the way we use rend3 and wgpu. This means some of the roadblocks...
Hey! Sorry I didn't comment on this sooner. Initially I had a look but I was unable to reproduce your issue. I've just pushed #19 which completely changes the way...
This is a very young and relatively unknown project (even though I'm truly grateful for the nice response I've seen so far! :tada:), so I'm not surprised that it's very...
@Kerollmops Zoom speed looks fine on my end. This is probably caused by mouse events behaving slightly different on MacOS. I added a few debug prints on a new `branch...
> Here are the debug logs I get when I just barely move my fingers on my trackpad i.e. no more than a distance of 0.5 cm Thanks! I can...
For the record, the panic on deserialization has been fixed in db97e62, since keeping compatibility was easy enough for the new fields I added.
> Hope this is helpful. It certainly is! Many thanks :smile: > Aside: Discovered Blackjack via your recent Rust GameDev Meetup talk which was enjoyable. I particularly liked how you...
> the README makes it sound like we'll be able to change parameters in-game, instead of exporting static assets... Yes! That is very much the plan. The goal is to...
Thanks for reporting! :smile: I only added the extrude node very recently, so this is probably hitting some untested edge case. I'll have a look at this soon :+1: