Kamal Ahmad

Results 45 comments of Kamal Ahmad

> Is this task already taken? [@SethDusek](https://github.com/SethDusek) are you currently working on it? If not, I can do it. Hi, I'll try to allocate more time to this issue soon....

> Implement an API that is functionally equivalent to the Wasm bindings (`ergo-lib-wasm`). Essentially, this API should provide all the necessary functionality for dApps to build and sign transactions. Key...

Here are some examples from my games of weird particle effects. Weird particles shooting out of outpost: ![Screenshot_20240526_233434](https://github.com/ValveSoftware/Dota-2-Vulkan/assets/9436380/fa001068-8d54-4c35-9bd0-36c888a07672) Camp spawn boxes corrupted: ![Screenshot_20240526_201649](https://github.com/ValveSoftware/Dota-2-Vulkan/assets/9436380/d7258f66-1b89-42a2-b252-facd6917b961)

More examples: Wolf damage reduction: ![Screenshot_20240527_162200](https://github.com/ValveSoftware/Dota-2-Vulkan/assets/9436380/746131c2-8f11-4e6c-8309-43f19018c89c) ![Screenshot_20240527_161310](https://github.com/ValveSoftware/Dota-2-Vulkan/assets/9436380/116f0481-dcae-48de-97cf-f632f7550b0f)

Any way to help with debugging this? Can I use renderdoc/vulkan validation layers to capture a trace or would using that trip VAC?