sestrand
sestrand
the way it appears in game is a greyed out list when inactive, and brightly colored when they are. I think something very similar would be helpful. or maybe that...
If you ever get around to trying to add this magic 'ammo distribution' button ... the correct order of consumption is (as of Aug22) still CENTER TORSO, RIGHT TORSO, LEFT...
PGI has done a lot of what Z and K thought up 6 years ago. heh. Colored groupings have made the 'in game' quirk system more readable.
Also, something to consider. Not all hard points in the game can hold all weapons. I assume the PGI xml files will show this. for example there are 6 energy...
Bullets one and two are now possibly OBE. (personally I think this is a bit of crap... part of the game should be overcoming model loadout limits... just like the...
It was always tough to get the ports to match what you are doing... so I agree, from PGI POV it is cleaner. However, I do not think this is...
The PGI files that map Weapons to slots are MechWarrior Online\Game\mechs\.pak\Objects\mechs\\-hardpoints.xml for example, some charger's right torsos allows for 2 ballistic, but the second slot cannot carry everything allowed in...
This has changed significantly as of the May 2022 patch. There are two xml files that may have hints for determining the new (but much less complex) dependencies. Game/GameData/Libs/MechPilotTalents/MechSkillTreeNodes.xml and...
sure. did you start something in code somewhere already to read those files (or kitlan's files) or is this from scratch? the tree seems like something that will end up...
I agree most is already there, and it is certainly all in the LSML database ... LSML does not display some of this as obviously as a Smurfy but does...