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A fast, practical GPU rasterizer for fonts and vector graphics

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I've noticed that the framerate improves from 30 to 60 on Intel when I turn off the debug UI in the demo. It really should batch better.

performance
demo

I had to do a search on crates.io to identify the crates that comprise this project.

question

See e.g. `car.svg`—the patterns cause memory leaks.

bug

# Platform Windows 10 x64, build `19631.mn_release-200514-1410` # Steps ```ps1 cd examples/canvas_moire cargo run --release ``` # Behavior The window appears, with the orbiting circular patterns, as expected. Upon closing...

bug

# Platform Windows 10 x64, build `19631.mn_release-200514-1410` # Steps ```ps1 git clone https://github.com/sunjay/turtle.git cd turtle git checkout async cargo run --example heart ``` # Behavior The program draws a heart...

bug

It would be nice to see how to integrate pathfinder rendering with custom shaders.

documentation

The `winit` integration is avoiding 0.19.4 due to build errors but `winit` is now on 0.22.2. I have opened a similar issue for `surfman`.

I am using C API binding for text rendering in Qt. I need to continuously render with different/same text. **Current implementation:** On every frame update I call PFSceneProxyBuildAndRenderGL with same...

bug
question

The [Random Access Rendering of General Vector Graphics] paper is interesting in that its tiling step is very similar to Pathfinder's. (In fact, I think Pathfinder's tiles can essentially be...

enhancement
interesting project