pathfinder
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A fast, practical GPU rasterizer for fonts and vector graphics
Fonts
Right now Pathfinder uses font-kit, which in turn uses the native implementation or Freetype. For my [PDF Viewer](https://github.com/pdf-rs/pdf) I implemented various [font parsers](https://github.com/pdf-rs/pdf/tree/master/font/src): TrueType, Type1 and Type2 in OpenType and...
Obviously along with #191 it would be desirable to get better scaling then what bilinear filtering of coverage can provide. Although imprecise, SDFs can often provide better results. Of course,...
Several people have expressed interest in an HTML canvas-like API for Unity and so forth, and Pathfinder would be a great solution for this.
While working on the Unity plugin, I noticed that the Renderer constructor appears to change the framebuffer binding (in OpenGL at least) without changing it back to whatever it originally...
So I recently [added support for Render Textures to the Unity plugin](https://github.com/toolness/pathfinder-unity-fun/pull/5) and in doing so, noticed that Unity sometimes uses multiple OpenGL contexts and switches between them. Currently the...
Fairly specific issue, but then I'm forcing the use of integrated graphics, in my case iris pro 5200, I get a segfault. Works with dynamic switching, using geforce 750m. [Dump...
When renderng text, the same glyph outline is repeatedly draw and added to the list of outlines. The result is that exported SVG, PDF and PS files have to repeat...
I noticed that renderer.pending_timers never gets cleared unless the stats gathering pass implemented only by the demo app is run. Are these timers intended to be part of "real" apps,...
It would be nice to have a PostScript *backend*, so that you can construct Pathfinder scenes and then print them. (This has potential Firefox applications.)