serpenscaput
serpenscaput
> I would first rule out this being a 2.5.2 specific problem, because there is a known regression which affects d3d8/9 games, that has been since fixed. Try this build:...
Update: the build you linked did not help. What now?
> An easy way to rule out hardware issues is to grab a Vulkan benchmark (such as FurMark 2, for example) and see if you can reproduce the noise/artifacting and/or...
> Are you able to reproduce this in vanilla Morrowind (d3d8), without MGE XE (d3d9)? > > I'm asking because I am guessing the problem may be caused by some...