Ray
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Embeddable physically based renderer
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Ray issues
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when compiling test_simd.cpp: /Ray/tests/../internal/simd/detect.h: In function ‘Ray::CpuFeatures Ray::GetCpuFeatures()’: /Ray/tests/../internal/simd/detect.h:77:55: error: ‘_xgetbv’ was not declared in this scope 77 | unsigned long long xcr_feature_mask = _xgetbv(0); | ^~~~~~~ make[2]: *** [tests/CMakeFiles/test_Ray.dir/build.make:115:...
Hi. Is it possible to add test build binary into release section for testing the engine?
What algorithm (paper) do you use for BVH traversal? How does performance of compute traversal compare to hardware (Vulkan) traversal?