Maya
Maya
Upon giving this some thought overnight and today, I think this code definitely needs to be in api. But, that may mean adjusting the Crafting Station tab code a bit,...
I have some ideas as to how to handle this: **Radiation:** - First off, we would want to add a Hazmat Suit that protects the player from radiation. - We...
Also wanted to add that the "semi fluid fuels" page (the only processing page shown for turbines when "U" is pressed on the controller block) displays fluids as creating EU,...
Alright, that last part probably should not be included in the scope of this issue/PR then.
> You can't replace 16 generators at full throttle with 32 x half throttle generators, because you will explode your cables trying to transfer 32A. :-) You should test this,...
While you are right that this is an issue, like @warjort said, I don't think its something worth fixing right now due to the compatibility break. I will leave this...
After doing a lot of testing in-game and in the code, I discovered that the crash is caused because the call to `energyNet.getAllNodes().get(destinationPos)` returns a null, so when `.blockedConnections` is...
Is this possibly related to #1256? I understand that the issue is showing itself from a different part of the PipeNet, being `TileEntityPipeBase#getPipeWorld()`, but I think it may be caused...
> For the overlapping blockpos of pipenets in different dimensions this is worse than I thought. > > I had thought the getNetFromPos() would choose a random pipenet based on...
I looked into this when working on the initial PR regarding the Coke Oven and PBF, and the reason this is currently not implemented is because only GT Tile Entities...