semuserable
semuserable
We can do that via `Profiler` Unity class. It has several methods that can help us. The only thing, where should we store such info in `Sentry API`? Should we...
`PlayerSettings.forceSingleInstance` is present in `UnityEditor.dll` and **not** available in `Sentry.Unity` (references `UnityEngine`) where logic for this is executing (`SentryOptionsUtility.SetDefaults`). There are 2 possible approaches to determine the platform: [Application.platform](http://docs.unity3d.com/ScriptReference/Application-platform.html) or...
Should this one be removed from `0.1.0` milestone?