Steven Hugg
Steven Hugg
NES supports CA65, see https://8bitworkshop.com/projects/?n=nes/NES-ca65-example DASM is a little easier for simple examples because it lacks a config file and everything is pretty transparent.
CA65 seems to support it, but I only tried this: ``` .setcpu "HuC6280" .global _do_something _do_something: tam #2 rts ``` You have to use the extension ".ca65" or ".s" but...
In the VGA platform, you could implement your own clock divider and output duplicate pixels (and/or duplicate scanlines via line buffer) to create the illusion of multiple clock cycles per...
Unfortunately no, the C-64 emulator doesn't support it.
The DASM assembler doesn't report line numbers for unresolved syntax, so we have to do regexp voodoo to figure out what lines might be affected. Sometimes it goes a little...
Not a bad idea! In the meantime, Octo is pretty good: http://johnearnest.github.io/Octo/
Hmm.. Do your gamepads work together on a browser test? Here's one: https://hardwaretester.com/gamepad It might be worth trying on the dev build: https://sehugg.github.io/8bitworkshop/
There was a problem with multiple controllers interfering with each other, but it's fixed in the dev build. Not sure about the multiple button presses, it could be related to...
Very strange ... must be a bug in Brave. You can edit the browser URL to point to a new file (e.g. https://8bitworkshop.com/vx.y.z/?file=") to temporarily work around the bug. If...
I was able to reproduce this -- looks like an out of memory error in DASM. Maybe Brave handles these by crashing the tab process? In Firefox it throws an...