Sebulsik
Sebulsik
I encountered this error and resolved it. It's due to an incorrect buildstep. Which environment are you running your build in, how is your `tars/` set up, and which platform...
Instead of attempting to recreate match-case, use the Result pattern and functor composition which Ren'Py already supports indirectly. It's much simpler than editing the `rpy` lexer. Both of these paradigms...
> Really looking forward to this! Us too. Outside of regular work, I'm personally a bit busy focusing on other key features/custom libraries since I have a build working. We...
I'm going to update a few more steps on this issue. I've added: - Build task for renpy-build - Made the universal distribution zip for mac, linux, windows, and android...
https://www.patreon.com/posts/official-renpy-137082628 Windows, Mac, and Linux support MVP is completed. Animations can be applied. Next step is skins, ATL support, and library tooling. While the end-to-end workflow has been crafted at...
Spoke with Tom. We're planning a public official release around early 2026.
If you need/support Spine, please consider subscribing to my [Patreon](https://www.patreon.com/sebulsik/membership?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink) and mentioning support on the discord servers. Please also share to anyone else interested: https://www.patreon.com/sebulsik/membership It goes a long way...
> Will it work with files from older versions of Spine 2D? For example, 3.8? Or will it only support newer versions? Do you mean older files? I believe you...
> When you say iOS is only supported in your own game, are you saying the official release for RenPy won’t support iOS at all? > > This is kind...
End-to-end integration has been completed for PC. You can now develop and publish games with Spine if you're on a PC. Patreons can view an example build below: https://www.patreon.com/posts/139207267?pr=true&cr=true