NINAGE-Engine
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💿 Engine for interactive media & games
NINAGE ENGINE
Ninage Is Not A Game Engine
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(But it can be used as a game engine)
It's purpose is to be an interactive media engine, games just happen to fall into that category.
Quickstart
The minimal code you need to run a NINAGE application
#include <ninage/Ninage.h>
#include "MainScene.h" // your scene
Ninage *app;
const Uint8 *state = SDL_GetKeyboardState(NULL);
void Ninage::main() {
MainScene* scene = new MainScene();
this->addScene(scene);
}
int main(int argc, char* args[]) {
app = new Ninage();
return app->run();
}
Documentation
Documentation
Full Documentation
Getting Started
- Make sure you have the requirements.
Run the following commands:
git submodule init
git submodule update
git submodule sync
This will setup the project and make sure you have everything.
Development
To make it easier to work on the core engine / lib, you can run the
develop.sh
script.
./develop.sh <directory-name-in-`NINAGE-examples`>
The
develop.sh
script will do the following:
- Compile and install the
core engine
- Compile and launch a specified example.
Manual Development
Compiling and installing the engine:
cd libninage
sudo make install
This will install the engine into your system / computer.
Compiling an example
To compile an example, make sure you have installed the engine first, following the steps above.
Run these commands to compile and start the testgame:
cd NINAGE-examples/<example-dir>
make
./app.out
The app should be up and running.
Having problems with libjpeg?
wget -c http://www.ijg.org/files/jpegsrc.v8d.tar.gz
tar xzf jpegsrc.v8d.tar.gz
cd jpeg-8d
./configure
make
cp ./.libs/libjpeg.8.dylib /usr/local/opt/jpeg/lib
License
GNU General Public License