Sebastien Blaineau-Ortega

Results 27 comments of Sebastien Blaineau-Ortega

Creating a nested usd procedural doesn't sound doable at the moment, since in Hydra we don't have a filename to create a nested usd procedural. We only have a bunch...

This is also needed to render a region in Solaris. This ends up being exported by Solaris as a specific vertical/horizontal aperture & offset

Hi @jacobberrier would it be possible to send us a repro scene ? I'm not getting the same results than you're showing, but maybe I'm not doing the same steps....

the issue in Solaris is actually the same as #1168. It's fixed in #1169

Note that `test_0137` from #497 would have to be updated when this issue is addressed

Based on what Alan commented in #910 , it's possible that the work is only on the usd writer side. We might find a separator character that usd accepts AND...

Same issue exists in the procedural so I created #951. However, based on what I see this is a USD bug in `UsdSkelBakeSkinning`, but we could check if we find...

The warning here doesn't come from the shaders, it comes from this in the render settings node ` custom uint arnold:global:GI_diffuse_samples = 4` which is why it doesn't happen in...

So, after more investigation, the reader doesn't see the unresolved "over" assignments as it uses `UsdStage::Traverse`. If we use instead `UsdStage::TraverseAll` then we see these statements. However, this might make...