Sebastiano Mandalà
Sebastiano Mandalà
I am investigating a random time out that is driving me mad for days. The client is able to connect and even subscribe to channels, but then I get a...
I activated the DEBUG_MESSAGES, but apparently everything (or almost everything) is at trace level. using more level would be nice, I was after only errors/breaking stuff
Hi, this is an idea more than an issue. We decided to add these parameters ``` /// /// Custom development: Fixed part of the NetPeer resend delay /// public double...
https://github.com/dotnet/csharplang/discussions/1110#discussioncomment-13381612 https://github.com/sebas77/Svelto.ECS.Examples.CacheFriendlyECSWithEntityStructs https://github.com/sebas77/Svelto.ECS.Examples.Boids https://github.com/sebas77/Svelto.Benchmarks https://github.com/sebas77/Svelto.Benchmarks.Unity https://github.com/sebas77/EcsPerformanceComparisons
this line static readonly byte[] nan_symbol_ = StringEncoding.UTF8.GetBytes(double.NaN.ToString()); returns a byte array of size 0 when Czech culture is used. It probably fails with other culture as well. This would...
**Bug description** BuildTarget is ignored on linux building machine, The editor will start in Linux standalone no matter what **How to reproduce** on Windows this script - name: Build Android...
The unity support is demanding some logs and I am having a hard time to understand how to fetch them from a github action. I need these logs Unity Editor...