Sean Barton (22nd)

Results 18 comments of Sean Barton (22nd)

Okay, there are some issues with your tile collider geometry afterall which is going to greatly effect performance of the importer. I'm going to post these as I find them....

A lot of your tiles have sub-pixel X,Y values, have sub-pixel points/nodes on their polygons, have extra points they don't need, they bleed outside the tile, and they are all...

Here's an example where you should use rectangles instead of polygons. Place them with pixel snapping and put the them in different water and ice Unity layers. ![image](https://user-images.githubusercontent.com/18538373/217403213-bb33434a-4cd2-492e-9d09-1aebb9e26fb0.png)

I went through some of tiles and cleaning up their collisions made the (re)import go from 10 minutes down to 30 seconds. That's still too long IMHO but if you...

Also, if you make me a contributor your Github project then I can just push up my changes in a separate branch.

I've pushed up my changes to your GitHub under the `collision_refactor` branch. That should give you a good idea of the kind of changes I needed to make to make...

I'll make sure this gets pulled in with the Package Manager rewrite I'm working on. Thanks.

**Update**: Unity had told me a fix for this was coming but as of 2019.1.0f2 it is still an issue. Unfortunately they closed the bug on me so I'm not...