Sean Barton (22nd)
Sean Barton (22nd)
Hi there, @BossGrand. That looks like a bug. Can you share your project with me so I can take a closer look?
Hi again. It just occurred to me that you may need a custom `Transparency Sort Axis` in your graphics settings. Here's some Unity documentation on it: https://docs.unity3d.com/Manual/Tilemap-Isometric-CreateIso.html
Hi again, @BossGrand. I had forgotten that Isometric maps, by necessity, are rendered as objects and not as tiles in a tilemap. This is because Unity does not support the...
Hi again, @BossGrand. Yes, I got it working. Keep in mind that you still have to use a custom sort axis. 
I'm glad you got it working. I'm going to keep this issue open for now because there are a couple of small items I want to clean up on my...
> i tried turning it off and it took like 2 days of reimporting the file Whoa. That's a terribly long import time. I've never had an import take more...
Hi again, @schecters5150. I'm not able to load your full project because I think some dependencies are missing, perhaps from the Package Manager? I'm getting 999+ compile errors. However, if...
I think you have predefined types in Tiled that your Unity project doesn't know about. You can read about exporting your custom types here: https://supertiled2unity.readthedocs.io/en/latest/manual/custom-properties.html The main gist is to...
Hi again. If I'm reading you correctly then what you're describing is what I'd expect if the custom types XML was not exported (from Tiled) and imported (into Unity) correctly....
Hi there, @inspirsea. Thanks for putting together a test project on Github for me to play with. I'll take a look at this later on today but head's up that...