sdalex
sdalex
This is fundamental also to be able to implement the "begin_checkout" and "purchase" events
There is no reason to have a separate styling for the minimum value except for a specific use cases where the minimum value means empty and/or is an invalid selection.
Actually maybe a parameter to make the autocomplete optional. The behavior when something not right (like the key is invalid) is buggy and break our form. We actually handle this...
The breaking changes: https://github.com/5argon/NotchSolution/commit/2bb581e20dfc5f666a9819af86bed2962ffa9d76 I have solved the error by readding the following line: using UnityEditor.Experimental.SceneManagement;