Paul
Paul
Hello, This is an issue for me as well-- but, in my case at least, I've narrowed the issue down to the use of GDScript's `class_name` within a Mono build...
I no longer encounter the error I described after having upgraded into 4.3rc1 (I think around beta1 is when my issue was resolved, I don't know which PR was relevant).
+1 to this idea! The sample implementations provided by other users seems fine to me, it sounds much nicer than using `Call`, `Get`, and `Set` with silly magic strings scattered...
> > Now we just need the same interpolation to come to 3D 😉 > > godotengine/godot#92391 To be clear: is it possible to get a jitter free setup for...
There is jitter for me in the MRP posted by TranquilMarmot, even after upgrading phantom_camera to the latest release: v0.7.2.1. https://github.com/user-attachments/assets/db59eed9-d626-44e0-92e7-1964dedb1850
Hi, I'm not sure if this is the same issue as is described by the original poster, however, I've encountered a similar error as is described in the title. In...
> When an exported dictionary is created, they keys which are set in the editor, are sorted at runtime, which is incredibly frustrating for my use case. Can you please...