schwa

Results 5 comments of schwa

More information re b7a0d96a: When a GLFW window is parented to a non-GLFW window, the initial mouse click is processed properly, but mouse capture is never established. This fails because...

Sample use code, generally functional (though very basic) on windows and macos, using glfw/opengl backend: https://github.com/schwaaa/clap-plugin Plugins can generate multiple imgui windows/viewports, and embed them as children in non-imgui-aware parent...

I believe that 200a8f1e on docking has made [b7a0d96](https://github.com/ocornut/imgui/pull/4862/commits/b7a0d96a42790cd61f5496e7c210713a31323406) from this PR unnecessary. However I think that [9b14549](https://github.com/ocornut/imgui/pull/4862/commits/9b14549638762dc83c749655dd0d020cc8702cdc) is still needed, and I have a similar patch for x11. I've...

I believe the issue is that in GLFW's win32_window.c, _glfwGetWindowPosWin32() explicitly converts the returned coordinates from from client to screen, but _glfwSetWindowPosWin32() passes the input coordinates directly to win32's SetWindowPos(),...

This is fixed in [7c94c0b](https://github.com/justinfrankel/licecap/commit/7c94c0b397b27b6d5474a3afe2299c5d03b51d8d) which will move the initial UI position if the last saved position is completely outside the viewport. See also [84038b4](https://github.com/justinfrankel/licecap/commit/84038b42fd25d9818778d25df5f71d0a7462fea0) which positions the UI at...