神麤詭末

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> 很抱歉,我找不到时间将其移植到附近的futuer中的godot 4.x。感谢@zw7u9tru它与godot 3.4 nowc一起工作! 好耶

new (await import("res://script.jsx")).default ![image](https://user-images.githubusercontent.com/52148221/157080640-bbd5ed66-cec5-4575-98c2-6a222a8d6c4a.png) ![image](https://user-images.githubusercontent.com/52148221/157080677-ef497d7b-f3da-464b-9218-404bfbf3a9e9.png)

![image](https://user-images.githubusercontent.com/52148221/157328895-cf4387fd-82a0-475a-b7c8-99b4b1e0b5d9.png) ![image](https://user-images.githubusercontent.com/52148221/157328958-1e150591-fadc-45a1-bfb5-19c75f191d64.png) ![image](https://user-images.githubusercontent.com/52148221/157329014-162978e4-f837-424a-bf0e-b97d864f8832.png)

https://github.com/GodotExplorer/ECMAScript/issues/33

> 好吧,希望大佬一切顺利,然后有大把时间实现之前那个计划,太诱人了(ง •̀_•́)ง加油

> 兄弟你需要的是 > > > tsconfig.json > > ```json > "useDefineForClassFields":false > ``` > > 这是一个起始[`模板`](https://github.com/citizenll/godot-typescript-starter) 噢,谢谢,我有解决的办法,但我更希望官方生成的模板能支持一下,毕竟也不是什么难事。

@adams85 I'm trying to implement "The toString() of 'class' and 'function' return SourceText" in jint to comply with ECMAScript specification. But currently the source code returned by Esprima .NET from...

> Esprima doesn't really return _original_ source code but rather _synthesizes_ JS code from a given AST. Comments are not included because the current AST is simply not detailed enough...

> wow,I think this is very good!So you can send it out?Thank you very much!(*^▽^*)

> ![image](https://user-images.githubusercontent.com/109653523/275142873-ea5417e1-f16d-4010-a055-0ac23952d2f8.png) 效果类似这样 有kde的吗?