scemino
scemino
> First of all, amazing work, well done! > > Some general comments: > > * The branch has conflicts and cannot be merged, could you please fix it? Done...
> With the current code and without additional modifications, compilation on Mingw64 breaks way later than before: > > ``` > In file included from engines/twp/savegame.cpp:25: > ./engines/twp/savegame.h:31:9: error: 'int32_t'...
> Thanks, on mingw-w64, I can confirm that the crash and animation/speech issues are solved, but I still can't proceed after the agents cutscene. The mouse cursor disappears and I...
> > Thanks for trying twp engine. I need to try Mingw-64 to reproduce this issue. Can you be more specific about the conflicts please? > > As you can...
> @scemino : I get "This branch cannot be rebased due to conflicts" ... I have said several times that you should rebase your working branch and filter out the...
> * Drawing stops for a couple of seconds in the intro, right after the wiener schnitzel comment. After it starts again, the screen can no longer be moved, resized,...
It was expected, the version is not compatible BUT the changes are minor, I made some modifications like this one: ```c #ifdef SOKOL_SPINE_USE_RUNTIME_V4 if (desc->override.premul_alpha_enabled) { // NOTE: -1 is...
> Love this open source engine! Thanks, it's good to know. > Just curious what method you used to be able to run the game? Is it simply a matter...
> One question for you...what are these .nut files you speak of can you give me an example of what they look like? Are they embedded within the games binary...
> Here is the example code (but not all): > > ```lua > local function bounceImage(...) > local args = {...} > local x = love.math.random(0, WIDTH); > local y...