scanberg
scanberg
I just wanted to chip in on the discussion here: First of @ljyanesm thanks for the tip regarding the OSX x86_64 flags, I was not aware of that. I assume...
@Derivolate Perhaps my "fix" was not complete somehow. Looking through the log that you posted, it certainly seems that the Rosetta translation layer did not kick in. Perhaps the flag...
Hi @svandenhaute! Thanks for reaching out, It looks like this is a rendering artifact related to the temporal effects (motionblur + temporal aa) you could try to dissble those just...
I'm not aware of any way to pick the device in OpenGL, (vulkan has explicit control over that I think). This page mentions a solution where the user can prompt...
This may have been resolved now in the latest version, but would have to verify that it actually works on some actual hardware.
Hi David, Excellent point. I'll make sure to keep this in mind for the future. First of all, the rendering quality of the attachment and detachment Densities and geometry leaves...