Stefan Buschmann
Stefan Buschmann
In the end, a UI element should be able to select e.g. texture formats, depending on the context
Should provide keyboard and mouse per se and a concept for integrating other input devices (game controllers, space mouse, ...)
- NamedString is used to register shader include files, but although the path is right, the includes do not work - There are a lot of memory leaks in this...
Implement basic camera navigation based on the new input system: - [ ] Template for camera navigation stages - [ ] Trackball navigation - [ ] Flight navigation - [...
- Add screenshot path to plugin information (cppexpose) - Show preview images in a raster instead of a text-based list
Implement a qml-like file format for pipelines. Use the Tokenizer class to implement the loader, starting from the already implemented json loader as a template
Make pipeline code thread-safe. This is important to avoid crashes in qml, which per se uses separate threads for gui interaction and rendering.
Create Readme.md that explains the basic structure, usage, and design decisions of gloperate