Samy Benmeddour
Samy Benmeddour
I'm using dev-8 build, but all getId generated methods looks like ``` int? _isarProfileGetId(IsarProfile object) { if (object.id == Isar.autoIncrement) { return null; } else { return object.id; } }...
I thought it is possible to add items in `IsarLinks()` with Isar.autoIncrement as id and then call `put()` with the object containig the `IsarLinks`, but I didn't understand how it...
I had the same issue. I have to make a first build with flutter build... then it fails Then go to xcode, and disable bitcode for isar in the pods...
You can add `@HiddenFromObjC` where `Node`, or `ParentNode` are declared or exposed
I don't think you can have native HDR without Vulkan as the render backend It requires libplacebo, latest mpv version and gpu_next as vo if i remember correctly
Make your own `Slider` widget and call `seek()` in `onChanged` callback instead of `onChangeEnd` from slider widget.
I have a better approach but it's not 100% smooth (i think player.seek() is doing work on main thread ? idk) ```dart import 'package:flutter/material.dart'; // Make sure to add following...
> In `main` branch (next release), `seek` has been moved to another `Isolate`: [d82d001](https://github.com/media-kit/media-kit/commit/d82d0013780a34ff91dd86f866e5f89cede0af07) > > This eliminates all kind of jank if too many native calls are queued. Wait...
Maybe if you remove the suffix "absolute" in the mpv seek command it may be faster
#1865 They don't care