QWERTY
QWERTY
I have pretty complicated raygen shader, in which due to miss-include I ended up having code calling `WorldRayDirection()` intrinsic (this intrinsic is not valid in raygen, just closest/miss shaders) Trying...
I have a function like that because of a faulty merge conflict resolution ``` void foo(inout Bar bar) { Bar bar; InitBar(bar); // … } ``` Took me a long...
For whatever reason we tend to have bugs due to code like this `foo.bar == SOMETHING;` It is valid, but doesn't do the right thing ... It will be nice...