saturnian-tides

Results 5 comments of saturnian-tides

@akien-mga I've been getting some requests to explore godot steamaudio as a GDExtension so revisiting this - should this have been exposed as part of the AudioServer interface? If not,...

Thanks for the insight, @dsnopek ! I'll start off with a custom build of Godot to expose the bindings and see where that takes me - if its functional and...

Hm looking at the generated code for Engine, I see: void register_singleton(const StringName &name, Object *instance); void unregister_singleton(const StringName &name); Perhaps this is just a difference in API naming convention?

Woah, neat project! Love applications of fixed-point math. I am going to have to check it out as reference for GDExtension integration. Thanks!

Thanks, that cleared up a lot. It's good to know that the audio thread can access the .ir data member and not worry about synchronization issues so long as the...