satoshinm

Results 62 comments of satoshinm

Bitfields you mean? I suppose it could be more compact, but more complicated (requiring bitmasks etc.). Maybe something like this? (works on my system, but not sure how portable it...

Ah I see what you're saying, something like: ```c if (SHOW_WIREFRAME && (g->show_flags & 1)) { // check ... g->show_flags |= 1; // show ui g->show_flags &= ~1; // hide...

If this still occurs, could try rebuilding with https://github.com/fogleman/Craft/pull/178 - updates to glfw 3.1.2 (https://github.com/glfw/glfw/issues/251 was fixed in glfw 3.0.4+)

Has anyone gotten Craft to compile with the precompiled mingw curl binaries at https://curl.haxx.se/download.html#Win32? (Win32 Generic - Win32 7zip 7.54.0 binary SSL SSH latest link at the time of this...

There are at least two other forks already porting to emscripten, didn't know it at the time or compare how their porting differed but these are: * https://github.com/cjdell/Craft/ "Works in...

Although having any blocks act as a light source, or a sign, is a nifty feature, I think having distinct blocks with these capabilities could still be useful (especially in...

If there's interest, I added a placeable light block (call it "glowing stone", reusing the stone texture but with higher exposure) in my fork, straightforward: https://github.com/satoshinm/NetCraft/commit/70d2c02d341ea96773866f085d04fdf3161b8668 (adds an `is_illuminated` function...

Sorry for the size of the diff, but without updating glfw, implementing fullscreen toggle would be much less straightforward (without glfwSetWindowMonitor, the way to do it is destroy and recreate...

There is text wrapping logic in sign writing, could it be reused for console output wrapping?

I haven't seen this particular crash, but also had trouble with fullscreen on macOS, tracked down to the retina display resolution. This particular issue may or may not be fixed...