satori99
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satori99
What about a simple integer mask property for meshes and lights? ``` light = new THREE.PointLight(0xFFF7D6, 1.0, 15) light.mask = 0xffffffff; // default mask testScene.add(light); cube = new THREE.Mesh(geometry, material)...
Shadows attributes should really be on the materials and not the objects for the same reasons as above in this thread.