SatisfactoryModManager
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A mod manager for easy installation of mods and modloader for Satisfactory
It would be nice if there was a way to start satisfactory right avay, preset with some profile. Lets say we have Profiles: No-Mods QOL-mods Cool-mods And we like to...
When the disk becomes full while installing mods, the downloads fail (as expected), but the mods are incorrectly marked as installed, and the lock file can become corrupted necessitating manual...
Using the manage server option via the Mod Manager does not allow for use of SSH keys. Using a password is insecure and it not supported via some hosting providers...
> Unfortunately crashes arent caught in the logs, because they immediately stop the process In the next version though there will be something in place to log them too
For example, stable `1.3.0` is considered an "update" when the user has manually opted into pre-release `1.4.0-pre1`. > It's a combination of the way SMM checks for updates and semver...
If you use the install mod query to trigger the "Install mod" popup (ex. by clicking install on ficsit.app) the resulting popup still has a green Install button even if...
> Found an edge case bug. If you switch To/From Experimental on steam while SMM is open then try to switch profiles it will get stuck here. Restarting SMM fixes...
I have seen a number of people get confused about how mods being marked Damaged or Broken are displayed inside the application, thinking the red/yellow text was just a styling...
Suggestion to add an indicator that shows green or red if it is safe or unsafe respectively to update the game. Specifically it would check if the current game version...