sascha-schmidt217
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sascha-schmidt217
Regarding monkey To glsl/hlsl/cg trans target: I like the idea of being able to write shaders in monkey... But I think, creating monkey targets for each shader platform is too...
just wanted to link here also http://blogs.unity3d.com/2010/07/17/unity-3-technology-surface-shaders/ http://docs.unity3d.com/Documentation/Components/SL-SurfaceShaderExamples.html > Writing shaders that interact with lighting is complex. There are different light types, different shadow options, > different rendering paths (forward...