sark
sark
I want to be able to author fancy "particle" effects in the editor that can be used in the terminal. My initial idea is to use Unity's particle system as...
We should be able to control the cursor for viewing tiles or targeting spells completely with the keyboard. It is a roguelike after all.
While it is a roguelike and permadeath is a thing, we should be able to a quit and resume a game in progress. Two options for saving 1 - Just...
Sometimes items will spawn in walls. I've seen there is always at least one item spawning in the wall at 0,0: 
As the title says, the deploy-github-page action fails if your cargo.toml has a local path dependency. Maybe this should have been obvious to me but it caught me off guard...
# Objective Fix `unused_variables` warning produced by `bevy_asset` when building as a local dependency with the `filesystem_watcher` feature disabled. https://github.com/bevyengine/bevy/blob/main/crates/bevy_asset/src/io/file_asset_io.rs#L125-L143 For some reason this warning doesn't seem to be produced...