sarbes
sarbes
The old feature is not broken. It is generally used for simple, relatively featureless surfaces (e.g. buttons). It just looks ugly when using a normal texture and a diffuse. This...
I think I broke GH with the forced push. I've changed the PR a bit, so it should work now. The suggestions are done here https://github.com/xbmc/xbmc/pull/21552/commits/45dcb227475e5c5ff6f601e9dabb91bda794a24c. As for the case...
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Dunno. But there is an add-on which let's you upload the file https://kodi.wiki/view/Add-on:Kodi_Logfile_Uploader
Please adhere to the template. No log, no problem - we don't want to guess what's going on on your system.
> It's not really an issue, just something kodi developpers forgot to add in a line in the View_53_Shift.xml file of the estuary skin. So you won't find anything in...
On unsupported systems, the texture gets converted via ConvertToBGRA(). For older GL systems without swizzling, I would need to add a dozen or so shaders (I'm certain Lukas would rip...
Sorry @garbear, I was not happy with the previous approach. I rewrote the selection logic behind it. Now, the file extension is used to determine the texture property. This is...
GL_GREEN is missing for iOS, I'll add the define when Jenkins is done.
> > I've renamed the original format XB_FMT_A8 to XB_FMT_R8, as this reflects its usage far more accurate. > > Can you explain this as if I don't know what...