samme

Results 159 comments of samme

Try it with `enableDebug: false`? I get 2 draws, 18 calls vs. 2 draws, 16 calls. ![Draw calls in v2.8.0](https://user-images.githubusercontent.com/435681/26892089-00f9f722-4b6c-11e7-961c-d883231807ca.png) - [v2.8.0](https://codepen.io/samme/pen/OgyyrZ) - [v2.6.2](https://codepen.io/samme/pen/RgWrbx)

Now they have equal draw counts (6) but v2.8.0 has 8 calls per draw (including 2 to `bindTexture`) and v2.6.2 has 2 calls per draw.

Here are the two `bindTexture` calls: ![bindTexture is called twice](https://user-images.githubusercontent.com/435681/28791617-e7169716-75e1-11e7-83cf-a6a24c6db462.png)

You're welcome to add it to [filters](https://github.com/photonstorm/phaser-ce/tree/master/filters).

Thanks. So what's a text string I could reproduce this with?

WebGL performance can vary by device and by game. Make sure you turn off `game.debug`: .

For Phaser CE I think this issue will remain until someone good at WebGL gives a lot of attention to it. For better WebGL performance, you should always: - Disable...