samme
samme
Text is really a special case, though.
Try it with `enableDebug: false`? I get 2 draws, 18 calls vs. 2 draws, 16 calls.  - [v2.8.0](https://codepen.io/samme/pen/OgyyrZ) - [v2.6.2](https://codepen.io/samme/pen/RgWrbx)
Now they have equal draw counts (6) but v2.8.0 has 8 calls per draw (including 2 to `bindTexture`) and v2.6.2 has 2 calls per draw.
Here are the two `bindTexture` calls: 
You're welcome to add it to [filters](https://github.com/photonstorm/phaser-ce/tree/master/filters).
Thanks. So what's a text string I could reproduce this with?
WebGL performance can vary by device and by game. Make sure you turn off `game.debug`: .
Have you checked the draw counts?
Guess I was too hasty.
For Phaser CE I think this issue will remain until someone good at WebGL gives a lot of attention to it. For better WebGL performance, you should always: - Disable...