samevision

Results 10 comments of samevision

I am facing the same problem. I would love to outline my skinnedMeshes. Is there a way to fix this? I already enabled the [workaround](https://github.com/pmndrs/postprocessing/wiki/Skinned-and-Instanced-Meshes), but without any changes. Best

Hey, yes, exactly. Is that possible? Thanks.

Thanks for your reply. I will try that. In addition to that can you tell me how to prevent the lightmap from getting gray? After baking my lightmap shows clearly...

Thanks for the hint. I adjusted the scene a little bit with tone mapping and now it looks good. I have one more question: How to deal with metals? If...

I really appreciate your fast help! Good to know. I am already using 0.4 but these options didn't work for me. I will stay with setting metallness = 0, that's...

Sorry, for recurring disturbing you. I try to bake the lightmaps of multiple objects in one texture. - Atlases are working with smart uv unwrapping but the shadows are pretty...

Hi, yes, the bad shadows are definitely caused by the uv. It seems that the shadows are overlapping into other parts of the object so they are getting black. That...

Hi, yes, my object are scaled to 1. I tested it again. It definitely creates a different smart uv and it overwrites the uv "UVMap_Lightmap". I did this: - create...

You're right, I was using prepacking. Exactly, I want to create a custom uv map that includes information of multiple objects and use this for a single atlas. It would...

Hello Naxela, sorry for my late reply. It took some time to get some space to tackle this lightmap problem again. Thanks for your response! I also experimented with post...