Samuel Fischmann
Samuel Fischmann
It just occurred to me that a single impulse in an oscillator tied to the playback rate is a lot simpler 😬. Well, sometimes the brain goes crazy: ``` class...
Ah, thanks for the reply, good to know! Lately I've been learning C++ audio development, but if I come back to the web side of things I may pick this...
@cameron314 an overwriting circular buffer would be very useful for audio (DSP->GUI thread) visualizations, which is a fairly common scenario for me. I did think about this a fair bit...
I'm just getting into writing custom shaders and ran across this, it also means the pixi documentation for the shader constructor produces the same error, as the constructor uses an...
Thanks @bigtimebuddy! I was able to get this to work. I wrote other stuff here but I think I just don't understand how these uniform abstractions work, grouping them together...