Sam

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> Thank you very much you all for this! I had my code like this: > > ```js > created () { > AOS.init({ once: true }); > window.addEventListener('load', AOS.refresh);...

> @jasjamjos Same problem. I solved this by adding `preserveDrawingBuffer: true` to my canvas element Thank you for the answer, adding `preserveDrawingBuffer:true` as an option to `canvas.getContext` did the trick...