sam598
sam598
@tdmowrer I posted an issue earlier this year trying to do something very similar: https://github.com/Unity-Technologies/arfoundation-samples/issues/517 The final question which was never solved was if there is any available documentation or...
As I mentioned in the previous issue, it would be great to use a function like `XRCpuImage.Transformation.Convert` to keep the extension consistent with how AR Foundation works.
I'm looking to convert a `CVPixelBuffer` to a Unity Texture. I could use a similar technique to the old ARKit for Unity plugin by converting it to a Metal texture...
Thanks for confirming @tdmowrer. If I get around to making the extension I will post it here. However with depth cameras becoming more and more prevalent on XR devices AR...
@momorprods it ain't pretty, but it works. **TrueDepthMap.mm** ``` #import typedef struct UnityXRNativeSessionPtr { int version; void* session; } UnityXRNativeSessionPtr; extern "C" struct UnityDepthTextureHandles { void* textureDepth; double depthTimestamp; int...
> * M8 connector for GPIO, hardware multi-device sync, and direct external power (instead of PoE). > > ##### We intended to put these on the M8: > * power...
Any update on this? The command line version of 1.1 for Windows freezes on meshes that work in 1.3 for OSX. I am also having difficulty building 1.3 from source...
@Raulval82 what @MartyG-RealSense is not explaining is that the RGB and Depth cameras cannot run sync. This has been a hardware limitation of the entire product line, and according to...
Is there a minimum supported version of OpenGL for Glumpy? I'm having a similar issue on a Raspberry Pi. The pip version of Glumpy works great on the device, but...
I don't believe that's the issue. If we had a long time between synchronization pulses, and that time exceeded camera_timeout_value_ms, then the camera would report an error. In this case...