Sam Kirby
Sam Kirby
57 fixed the issue by breaking other things. Leaving this open until a proper fix is deployed.
@Speiger This appears to be an issue exclusively with chunk-pregenerator when used in combination with JEID. I have stated this previously in my notes on JEIDsI's curseforge page, which you...
https://github.com/DimensionalDevelopment/JustEnoughIDs/issues/42#issuecomment-430989366 This comment correctly identifies part of the issue. Adding the line below to MixinChunk#getBiome results in Chunk Pregenerator performing as intended. ```java if (biomeID == 0xFFFFFFFF) { biomeID =...
The above fix produces the correct map in the preview GUI - hovering over any point at random produced the correct biome assignment. However, upon spawning into the world, the...
Looking back at what I did last night I must have been very tired - I used the provider to return the biome if biomeId at that position was uninitialised....
I don't understand the reasoning for enabling ale wort, or why that justifies adding another new fluid?
Thanks for this; in the future it would be best if you open separate, targeted PRs - associated with issues if possible. Everything you've done was worthwhile, it just makes...
> You should fix your bot to not require unnecessary fields. #2210 How do you propose we teach the bot what an unnecessary field is? Even if we made a...
Check if they are placed on a chunk border. If the translocator is loaded before the smeltery it could cause it to decide that it is not a valid placement...
It seems the format of an error response from Mojang's API has changed, it now looks like: ``` { "path" : "/session/minecraft/profile/", "errorType" : "Too Many Requests", "developerMessage" : "Too...