Florian
Florian
It seems the issue does not affect every PostFX. All the Game Objects are part of different layers and the postFX is added to the layers. Affected PostFX: Colormatrix, Bloom,...
Adding other PostFX like Bokeh or Barrel do not stop geometry masks from working. To replicate, use https://labs.phaser.io/edit.html?src=src/game%20objects\layer\layer%20with%20geometry%20mask.js and add elephantLayer.postFX.addColorMatrix(); on line 16
Module Resolution NodeNext cannot find typescript definitions without types within the exports section. see https://github.com/microsoft/TypeScript/issues/51996 for a similar issue.
Hi there, I wanted to tailor my language picking to the users steam language rather than the ip language. Even though multiple game languages are configured and available in the...
Hi there, I have run into a huge issue I am not sure how to solve. In general, my electron app works, the steam integration works. However, I have one...
Hey there. If there is any chance, I would love if those functions to fetch the avatar images would be implemented! Thank you for your time, much appreciated!
## Version * Phaser Version: 3.80.1-3.85.0-beta.1 * Operating system: W10 ## Description An issue happens on both versions when trying to destroy a timeline like this, even while it is...
## Version * Phaser Version: 3.87.0 * Operating system: Windows 10 * Browser: Occured in Chrome ## Description The error did not contain any of my code so I do...
Please do not update the README or Change Log, we will do this when we merge your PR. This PR (delete as applicable) * Adds a new feature Describe the...