Florian

Results 9 issues of Florian

It seems the issue does not affect every PostFX. All the Game Objects are part of different layers and the postFX is added to the layers. Affected PostFX: Colormatrix, Bloom,...

🔮 Renderer (WebGL)
🖥️ Scale Manager

Adding other PostFX like Bokeh or Barrel do not stop geometry masks from working. To replicate, use https://labs.phaser.io/edit.html?src=src/game%20objects\layer\layer%20with%20geometry%20mask.js and add elephantLayer.postFX.addColorMatrix(); on line 16

🔮 Renderer (WebGL)
🎭 Mask

Module Resolution NodeNext cannot find typescript definitions without types within the exports section. see https://github.com/microsoft/TypeScript/issues/51996 for a similar issue.

Hi there, I wanted to tailor my language picking to the users steam language rather than the ip language. Even though multiple game languages are configured and available in the...

Hi there, I have run into a huge issue I am not sure how to solve. In general, my electron app works, the steam integration works. However, I have one...

Hey there. If there is any chance, I would love if those functions to fetch the avatar images would be implemented! Thank you for your time, much appreciated!

## Version * Phaser Version: 3.80.1-3.85.0-beta.1 * Operating system: W10 ## Description An issue happens on both versions when trying to destroy a timeline like this, even while it is...

## Version * Phaser Version: 3.87.0 * Operating system: Windows 10 * Browser: Occured in Chrome ## Description The error did not contain any of my code so I do...

Please do not update the README or Change Log, we will do this when we merge your PR. This PR (delete as applicable) * Adds a new feature Describe the...