Sebastien Lebreton
Sebastien Lebreton
Your are not the first hitting this issue, but I never reproduced on my side. Could it be related to certain type of gear?
Seems to be good with this change: https://github.com/sailro/EscapeFromTarkov-Trainer/commit/7a2e275f8056c4525be8a1e6e7159f7f1de25568
ah interesting
I believe this can be linked to the previous implementation of `wallshoot`. https://github.com/sailro/EscapeFromTarkov-Trainer/pull/459 Could you try with the latest version to see if you can repro ?
See https://github.com/sailro/EscapeFromTarkov-Trainer/issues/468
@JamieMagee I'm really interested by this PR. Now that you fully switched to .NET 6, rebasing this work on top of main should solve previous build failures related to Json/.NET...
@heshuimu we were able to create a minimal repro without Unity. In the end the issue seems to be on the Roslyn side (compiler infrastructure). The fix: https://github.com/dotnet/roslyn/pull/68270
That's quite weird because the aimbot is doing a `Physics.Linecast` to detect if the target is "visible" (without something blocking the shot). That's why currently the aimbot is not firing...
Ah good catch @leonardovac. I was thinking of the SilentAim, not the manual aimbot. But not sure we want to change that though. It can be quite useful to follow...
Same as https://github.com/sailro/EscapeFromTarkov-Trainer/issues/288