Sebastien Lebreton
Sebastien Lebreton
From what I understand it should only affect users with an old VSTU version. Starting with VSTU 3.5.0.2, we specialized our Reactive assemblies to prevent this exact scenario. But definitively...
Unfortunately this is still an issue for our users. We got a new feedback today for an up-to-date VSTU version
This is probably because your target assembly is using .NET Standard. I had the same issue with a .NET 4.6 project, as a workaround: Add the two following packages to...
cc @jbevain for awareness
This is outside of our scope (our target is to use those analyzers in Visual Studio), but I think you are missing the asset label thing: ```text Go to Asset...
Indeed, I repro with 2021 LTS. I tried the manual way, and also by using UnityNuGet (with a new scoped registry) and using our ported package. In both cases, I'm...
Ah when I create a `Default.ruleset` file in `Assets`, it is working, but only when I use `Error` or `Warning` levels. `Info` (which is the default for our rules) will...
I'm going to discuss this with our Unity friends
We have a meeting planned next week, I added this on our list of topics to discuss.
Yes, so we discussed with Unity folks, and from our investigations the issue is definitively not on our side. It's possible that an update to their internal build pipeline (perhaps...