sagarmicronixsystem
sagarmicronixsystem
> Yeah, I look at the existing issues and tried what is suggested, doesn't work. I think it specifically the Outline shader as the Lines shader seems to work as...
No i have check it they are not working in builds if i instantiate that prefab , they are just working in editor after baked prefablightmap i am building it...
tried messing with lightmap modes to custom but not worked
after building lightmap should i remove all flags? i am just keeping batching static of
what should i do should i keep batching static flag on or off
i have tried in that way too nothing works
Should i share my URP with you so that you can test it....
its just a simple test project with some baked cubes from probuilder
i have made a test on very small project the same project works in standard pipeline very well no issues in build but not working Properly in URP tried messing...
okay i have created one new simple scene with one plane one cube and one point light using default unity objevcts it works well for them . my question is...