sacrish

Results 5 comments of sacrish

Managed to work around the problem by placing the root bone in a specific way (X pointing down and Z pointing forward) so that it matches UE's default orientation after...

> Hey @sacrish You need a single root bone in any case to have a correct export or Unreal will automatically add it. I recomand you to keep the rotation...

No problem. The non-zero root bone orientation in UE is fine in most cases. However, for some reason that I don't understand, some retargeted animations will have a incorrect root...

> Couldn't you just move "read-through" titles you don't to see anymore to their own category? Name it "Archive" or something and you'll never need to worry about a filter...

> I still don't get it, but sure. Though based on previous requests I wouldn't keep my hopes up. Might be closed with an answer along the lines of "the...