Stephen Anthony
Stephen Anthony
The docs state that scanmem is slow on large programs on the first pass. I've experienced this too. Would it be possible to partition the area to search, and divide...
Bug has apparently been present since Stella 3.9.3, and is still present in master! ROM: [California Games (1987) (Epyx).zip](https://github.com/stella-emu/stella/files/7789606/California.Games.1987.Epyx.zip) State file from 6.5.3 (submitted by bug reporter): [California Games (1987)...
This will depend on having the infrastructure in Stella to do network connections. And that would have to be cross-platform too. Currently there is nothing here whatsover to do this....
There is already a partial implementation in the current code, but it doesn't really do much (in particular, it doesn't play any music). Much of the current implementation is from...
It seems that Travis CI has had a change of policy, and as of Nov. 2 the Stella builds aren't being checked anymore. Preliminary research has indicated that many projects...
I'd hoped that the timer issues were fixed for good, but I found some old ROMs that were used for testing timer functionality. Unfortunately, the output they give on a...
I don't know how feasible this is, but it was mentioned here: http://atariage.com/forums/topic/281105-open-source-c-project-template-now-available This would involve, at minimum, finding an open-source, GPLv2-compatible emulator for the STM32f4 chip, similar to the...
There are some problems with the current implementation. This will be updated as we find them: - labels with the same name but multiple addresses aren't handled correctly For example,...
The current code allows the CompuMate ROMs to run, and you can interact with the built-in modes. The major item left to implement is loading/saving from a simulated cassette, either...
Just a note to remind myself of this. A number of 'classes' are classes only in name; they are essentially C-style code put in a C++ class. This only applies...