Stephen Anthony

Results 172 comments of Stephen Anthony

I think we need to drill down to see exactly what is failing here. Is it on our side, or is it happening somewhere in one of the functions that...

I have some ideas, but no time right now. I will come back to this for the next release.

I plan to work on this one next. Ideally, there's a way to turn all special characters into their ASCII equivalent. That's the best we can do, since Stella is...

I'm not looking to hand-code a parser for this. I'm hoping to find something in C++11 or above `locale` stuff to handle it. Basically, any umlauts, graves, etc would be...

Right. For me in Linux, it is strictly a display issue. The file load part is fine. So this could get complicated.

Still looking for help/guidance on this.

Thanks to @skitt for implementing this :+1:

For reference, this affects 'Extra Terrestrials' (the ET sprite doesn't pick up the background pellets) and 'Fatal Run' (only 261 scanlines per frame are shown, instead of 262). These both...

Actually, there's a TEST ROM that does show secondary effects, whereas the old core did not. [RSYNCtest.zip](https://github.com/stella-emu/stella/files/694124/RSYNCtest.zip) With the current code, the vertical bar moves across the screen when pressing...

After some cleaning up on my OSX machine, I came across another test case, with source and snapshots, for RSYNC functionality. It looks to work the same on hardware and...