Andrey Volodin
Andrey Volodin
Some old Android devices do not support NPOT textures in their GLES2 implementation, it will be handy to add that check to bgfx.
I will just put this here so it doesn't get lost in gitter chat. `buildoptions` do not appear when generating ninja project. However, @stuartcarnie was able to test that they...
clang supports really lacks for the ones wanting to use GENie for Swift projects, but I'm sure there are more use cases for that.
Holistically-Nested Edge Detection on iOS with CoreML and Swift https://github.com/s1ddok/HED-CoreML
[This header](https://github.com/slembcke/Chipmunk2D/blob/master/src/cpHastySpace.c#L10) causes problem when cross-compiling Chipmunk2D with Clang for Android. Removing that `#ifndef` structure makes the whole problem go away. I bet it is safe to add something `#if...
This issue is opened as a continuation to [twitter discussion](https://twitter.com/s1ddok/status/1232022471425110016) with @dan-zheng; What I'm trying to do is to introduce a custom op and use it with S4TF. For simplicity...
Currently I'm trying to implement custom CUDA kernel for S4TF. It seems mostly straightforward (given that C API contains TF_LibraryLoad and all other necessary stuff), but operation launching is what...
Even though onnx contain needed input as tensor initializer: The model yields an error while converting: ``` Underlying exception message was: Error compiling model: "Error reading protobuf spec. validator error:...
Hello! I have an existing scene I want to annotate and then export. I would love to use my in-game character and manually walk around the scene and capture images...
We already have an implementation of multiple CCDirector instances in `develop` branch. There is stack type of situation. While it seems to be a clever solution it might be confusing...