Sasha Isaienko
Sasha Isaienko
Thanks, it works. But this way of initialization wasn't clear for me when I ran into this issue. Maybe it would be better to make some initialization method which will...
Thank you for this lib, it's great!
Sorry for such a late response, but `setHeader(null)` didn't help me (the reason might be that I use `linkHeaderTo` instead of `addItemToSection`). Also, I was actually able to get really...
Here's a header layout I used to accomplish Contacts-like look: ``` xml ``` Also, I didn't use any custom frame layout for a header holder, just the one that is...
@emvaized It's very likely that this PR will fix the issue you've mentioned as well.
@emvaized This fix solves only the problem of counting the vertical component of the horizontal scroll. If I understood your use-case correctly, you have list items within sliding panel that...
@emvaized Yes. Ignoring the drag upon receiving the event from `ValueListenable` within the `_VerticalDragListener` looks like the way out for me.
@Shahmirzali-Huseynov Unfortunately, I no longer support the lib's fork. My team decided to abandon this lib due to its limitations/problems. Instead, we made a self-written "sliding panel" implementation that satisfied...
It's an ability to choose multiple GameObjects at once (using Shift or Ctrl) and change values for components of every object in this group.
I don't know the exact reason for this (I think it might be a bug in VFW), but the same thing happens for me after scripts recompilation. Toggling between GameObjects...